An interactive installation
inspired by Japan’s national sport, Sumo Wrestling.
Two contenders, seated at a table with a built-in monitor in the middle, place their hand over a sensor that records their emotional state.
The players must push the button at the right moment in an attempt to push their adversary’s pawn outside of the circle.
The player that remains the calmest will be given more Emotional Energy that can be used during the attack.
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